INDEX - The Culture of Collaboration® โ Expanded and Updated Edition
Numerics
3D printing
deserialization and 9
Nueva School and 137
Toyota and 86, 110, 130
Toyotaโs use of 76, 79โ80
3M 13
Scotchgard and 13
Sherman, Patsy and 13
Smith, Sam and 14
4 Tโs 33
5G. See fifth-generation wireless
9/11. See September 11, 2001
10 Anti-Collaborative Cultural Artifacts 36โ44
danger of 42
11 Cultural Elements of Collaboration 10โ16
collaborative chaos and 45โ47
collaborative diversity and 29, 30โ31, 119, 129, 213โ214, 218, 248
communication and 174
community and 128
constructive confrontation and 217
environment and 73
goals and 243
informal environments and 78
organizational evolution and 277
sharing and 124, 139, 195
trust and 35, 195
787. See Boeing, 787 program
A
A2Mac1 87
access control
attribute-based 204
evolution of 203โ204
policy based 204
additive manufacturing. See manufacturing, additive
Adelson Medical Research Foundation
cross-discipline collaboration and 242โ244
cross-program initiatives 242โ244
goals and 277
Hedstrom, Kristian 244
selecting collaborators and 244
Advanced Micro Devices
breaking down barriers and 128โ129
bureaucracy and 127
collaborative chaos and 277
COVID-19 and 128โ129
cross-functional collaboration and 128
cross-level collaboration and 128
Directors Learning Experience 229โ230
employee resource groups of 128โ129
exigent circumstances and 228โ230
Gama, Robert 114, 127โ128, 229
hierarchy and 127
homegrown simulation training and 115, 229โ230
informal networks and 128โ129
Papermaster, Mark 114, 228โ229
presence and 129
principles and 229
profile of leapfrogging teams 114โ115
responsibility without authority within 228
role of chip architect 228
Ryzen microprocessors 114
silos and 127
Su, Lisa 229
โSWATโ teams and 114โ115, 127
Threadripper product 115
Toyota compared with 228
trench leadership and 228โ230
Zen architecture 114
advertising industry 272โ273
aerospace industry
competitor collaboration and 257โ260, 260โ261
leapfrog evolution and 248
protecting partner collaboration 195โ196
telepresence used in 173
Agile development 148
AI. See artificial intelligence
Airspan Networks 105
Alenia 108
Allen, Thomas 81
All Nippon Airways 218
AMD. See Advanced Micro Devices
American Welding Society 157โ158
AMRF. See Adelson Medical Research Foundation
Apollo 13 265
application sharing
videoconferencing and 181
AR. See augmented reality
architecture and construction industry 268โ269
Arizona State University 268
artificial intelligence. See also cobots
collaboration and 152โ163
Industry 5.0 and 162
Mayo Clinic and 147
โsmart factoriesโ and 162
AT&T
Picturephone and 187
video telephony history and 105
augmented reality
fifth-generation wireless and 188
multi-user 188
Toyotaโs use of 76
authentication
โextremely localโ 202
middleware and 198
automotive industry. See also Automotive Network eXchange
competitor collaboration and 258, 260
protecting partner collaboration 195โ196
telepresence used in 173
Automotive Network eXchange 199
AVI-SPL 69
B
BAE Systems 260
BARDA. See Biomedical Advanced Research and Development Authority
barriers
audience and speaker 135
breaking down 123โ151, 135โ138, 279
bridging generational 158
common themes in eliminating 149โ150 cultural 186
departmental 123
DevOps and 148
disciplines and 242
doctors and patients 132
education and 135โ138
informal networks breaking down 128โ129
information democracy breaking down 139โ140
interpersonal vs. technical 143โ144
leadership and breaking down 234
Mayo Clinic and 141โ142
smoking as breaking down 123โ124
spontaneous collaboration and 149
tools and cultural 187โ188
tools dissolving 165
tools reducing distance as 193
Batman 2
Baylor College of Medicine 242
Becker, Franklin 12, 81
Bell System
Bellboy paging system 22โ23
Picturephone 187
Beth Israel Deaconess Medical Center 5
Biden, President Joe 207
Bill and Melinda Gates Foundation 6
Biomedical Advanced Research and Development Authority 258
Bitcoin 200
blogs 175. See also microblogs
BMW
mirror organizations and 266
regional culture and 35
Roundtable Telecooperation 35, 191
The Culture of Collaboration and 33โ35
X5 ix, 33โ35, 191, 266
body language
communication and 60
controversy and 182
physical environment as 60
videoconferencing and 169
Boeing
2nd Century Enterprise Systems 144 3 levels of collaboration and 257
737 program 157
757 program 58
777 program 32, 108, 252โ253, 254
777X airline competitor collaboration 259โ260
777X program 133โ135, 254, 258โ260, 262, 277
787 brainstorming 58
787 origins 32, 107โ108
787 program xi, 31, 107โ109, 120, 131, 133โ135, 156โ157, 212โ214, 218โ220, 248โ257, 262
acquisitions and 249
Agile development and 148
Airplane Creation Process Strategy ix, 31โ32, 49, 58, 133
airplane videoconferencing and 105โ106
Barrera, Thomas 219
Boeing Aerostructures Australia 156โ157
Boeing Business Jet 218
Brey, Debbie 144
Brown, Glen 219
business partners and 107โ109, 248โ257, 260โ262
carbon fiber reinforced plastic 108, 134, 211โ213, 216, 249
cobots and 156โ157
co-creation and 32
collaboration evolution and xi
collaborative diversity and 16, 30โ31, 133โ135, 248โ249, 248โ252, 255, 276, 277
collaborative group sessions and 44, 218โ220, 250โ251, 256โ257
collaborative leadership and 211โ213, 216
common processes and systems and 144, 260
communication and 277
competitor collaboration and 260โ261
concurrent design and 252โ254, 262
concurrent vs. sequential design 32
CribMaster and 148
cross-cultural collaboration and 107โ109
cross-discipline collaboration and 131
cross-functional collaboration and 133โ135
cultural differences within 249
culture and 249
Dassault Systรจmes and 32, 253, 262
decision making and 212โ213, 216, 225
deserialization and ix
deserializing processes and 31โ33
design evolution and 252โ254
Drolen, Bruce 219
Emery, Blake 135
emotions and design and 133โ135
environment and 57โ58, 211, 273
environment evolution of 58
Everett, Washington engineering center 218โ220, 250โ251, 254โ257
Exostar and 260โ261
Gillette, Walt 32, 108, 133, 211โ213, 216, 224โ225
Global Collaboration Center 254โ257, 273
global collaborative enterprise and 248โ262
global partners and xi
Griffin, Scott 32โ33, 250, 257
โhero modelโ of leadership 211
hierarchy and 219โ220
high-level collaboration and 255, 257, 261โ262
high-walled cubicles within 58
historic environment of 58 image of 777X 259
image of 787 253
image of 787 production 107
image of 787 vaulted entry 134
image of collaborative diversity 220
image of competing airlines collaborating 259
image of Global Collaboration Center 251
image of historic collaboration 58
image of open environment 58
Industrial Light & Magic compared with 266
inspiration and 134โ135
Kravchenko, Sergey 32โ33, 250โ251
La Porta, John 255
lithium-ion battery crisis 16, 44, 98, 120, 144, 217, 218โ220, 277
materials decision for 787 212โ213, 216, 225, 249
McDonnell Douglas merger 212
melting pot culture of 249
Microsoft โhome of the futureโ and 133
mid-level collaboration and 260โ261
mirror zones and 256โ257
Moscow Design Center 32โ33, 250โ251, 253โ254, 266
Murphy, Tim 219
Ogonowski, James 212 partner colocation and 254
Pasquier, Paul 260
passenger experience and 133โ135
Payloads Concept Center 258โ260
Phantom Works 212
principles, practices, and processes and 8, 107
process visibility and 219โ220
product lifecycle management and 32, 250, 253โ254, 257, 261โ262
profile of 787 collaborative diversity 218โ220
profile of 787 partner council 107โ109
profile of cross-discipline collaboration 133โ135
profile of mirror zones and GCE 250โ251
Project Yellowstone 212
regional culture and 35
reinventing of 249
reptilian brain and 133โ134
RFID and 148
risk sharing with 787 partners 248
Russell, James 219
Russia and 31
Scaled Agile Framework and 148
skunk works and 49
Society of Professional Engineering Employees in Aerospace and 249
Sonic Cruiser 107โ108, 249
structural change for 787 248โ249
Teague collaboration with 258โ260
The Culture of Collaboration and 30โ33
time to market reduction and 33
tools and 250โ251
Toyota compared with 131, 263
Tracy, John 218โ220
trust and 33, 261
Underwriters Laboratories and 219
Wierzbicki, Dominic 157
Wilcynski, P.J. 258โ259
Wilson, Bill 255
work sharing and 144, 250โ251
workspace design and 57โ58
bossware 101
BOSTI Associates
Brill, Michael 59
workplace environment study 59
brainstorming
cocktail napkin used for 54
DPR Construction and 54โ56
environment inspiring 68
environments for 74โ76
facilitating cross-functional 214
instant messaging for brief 181โ182
policies regarding retention of 209
spontaneous interaction and 182
web conferencing and 181
bureaucracy
Advanced Micro Devices and 127
formality and 41โ42
hierarchy and 41โ42
leadership and reducing 224
need-to-know access and 41โ42
new overlay of 217
organizations favoring 17
principles, practices, and processes and 217, 221
scheduled interaction and 150
skunk works bypassing 48
success factor as limited 243
bรผrolandschaft 62
Bush, President George W. 207
business models
concurrent vs. linear 2
deserialization and 3
business partners
Boeing and 107โ109
collaborative diversity and 109
collaborative group sessions and 25โ27, 267
colocation of 86โ87
financial risk sharing and 108
globally-distributed 1
legal issues and 260โ261
Shinto ceremony and 108โ109
tools for collaboration with 168
Toyota and 79
trust and 261
Business Roundtable 8
C
CAD. See computer-aided design
Cal Poly Pomona 268
CAM. See computer-aided manufacturing
Canion, Rod 52
celebrity
preoccupation with 2
CGS. See collaborative group sessions
chance encounters. See serendipity
chaos. See collaborative chaos; See collaborative chaos
Charles III, King 207
Chihuly, Dale 37
Churchill, Winston 62โ63
Circle in the Square 135
Cisco Systems
boards and councils and 217
bureaucratic overlay and 217
Citizens and Southern National Bank 64
Clooney, George 85
cloud computing 189
CNBC 39
CO Architects 268
cobots
4 types of 153โ154
Baxter 158โ159
Boeing and 156โ157 bridging generations and 158 Cobotics 155
coexistence type of 154
Colgate, J. Edward 152โ156
collaboration and 152โ163
command and control and 162
comparing types of 154
contract collaborators 160
cooperation type of 154
cutting and packing 159
deserialization and 156
General Motors and 152โ153, 156
Gillespie, Brent 153
Harrison Manufacturing and 159 Hirebotics 160
Holy Grail for 155โ156
human autonomy and 156
human collaboration with 1 image of MAKOPlasty 155
image of MT Solar 158
image of Sawyer BLACK edition 159 Industry 5.0 and 162
intent sensing and 156
International Federation of Robotics and 153โ154
MAKOplasty 155โ156
MAKO Surgical Corporation 155
MT Solar and 157โ158
origins of 152โ153
people and 157โ159
Peskin, Michael 152โ156
responsive collaboration type of 153โ156
Rethink Robotics and 158โ159
Sawyer 158โ159
sequential collaboration type of 154
Stanley Assembly Technologies and 155
Stryker Corporation 155
surgery and 155โ156
Toyota and 156โ157
Toyotaโs use of 76
Tuthill Plastics Group and 159
welding and 157โ158
Z-KAT 155
co-creation
Boeing and 32, 49, 256
DPR Construction and 54โ56
global collaborative enterprise and 273
real-time tools and 182
Colgate, J. Edward 152โ156
collaboration
3 trust models for 198โ200
11 Cultural Elements of. See 11 Cultural Elements of Collaboration acid tests of 18
Adelson Medical Research Foundation and 242โ244
Agile development and 148
airplanes and 105โ106
asynchronous 248
Boeing and 248โ262
breaking down barriers and 123โ151, 149โ150
business partners and 107โ109, 168, 195โ197, 196, 199, 205, 247โ274, 260โ262, 267
buzz word 16, 60
challenge of same-room 277โ278
challenges regarding 277โ279
cobots and 152โ163
collaborative chaos and 13โ14
collaborative environment necessary for 55
comfort with virtual 10
comfort zones and 17
command and control vs. 37
common processes and systems and 141โ149
communication and 15
community and 15
comparing modes of 166โ173
competition and 236โ238
competitors and 257, 260โ261
compliance complicating 206โ207
consciousness for xโxi, 16
consensus vs. 217
constructive confrontation and 14, 214
COVID-19 and 166
cross-cultural 95, 107โ109
cross-discipline 9โ10, 130โ135, 242โ244
cross-functional 61, 78, 81, 104, 109โ110, 128, 133โ135, 143, 144, 227, 263
cross-level 128
culture and 3, 193
customer 148
dead on arrival in boardroom 56
dedicated environment for 25, 254โ255, 273
dedicated physical space for 8
defined 9โ10, 275
deserialization and spontaneous 188
Dow Chemical Company and 121
dress and 7
dynamic dimension of cross-cultural 30
early stages of 166
education and 135โ138
Eleven Cultural Elements of. See 11 Cultural Elements of Collaboration environment and 52โ97
environment as justification for 65
environment dichotomy with 60
environment for cross-functional 67
environment for hybrid 68, 91โ94
evolution of meaning of 9โ10
exigent circumstances igniting 48
fake 275
formality poisons 77
functions responsible for 190โ191
gap 16
global xi, 100, 121, 218โ220
Global Collaborative Enterprise and 247โ274
goals and 11
high-level 255, 257, 261โ265, 272
hybrid physical and virtual 91โ94, 273
hybrid work and 3
Industrial Light & Magic and 265โ267
informality and 72
innovation and 12
in-person 24
inspiration and 102โ104
instilling behavior and 235โ236
intelligent agents and 146
intimacy enhancing 72
leadership and 211โ246
leadership facilitation of 241โ242
levels of leadership and 34
low-level 257
Mayo Clinic and 19โ27, 141โ143
medical research and 238โ244
meetings vs. x
mentoring and 214
mergers and 144
mid-level 257, 260โ261
mobile 188โ189
modes of 179โ183
Myelin Repair Foundation and 238โ242
Nazis and 9
neuroscience and 244
optimal environments for 56โ58
paradox of x
partner xi
principles, practices, and processes and 191
privacy and 200โ201, 203
private offices and 71
process visibility and 116
real-time 43, 85, 93, 173, 248, 273
real vs. fake 17โ18
recognition and reward and 224, 233โ235
recognition and reward for 44, 214โ215
reengineering same-room 278
regional culture and 95, 259โ260
remote work and 98โ101
roundtable and 191
same-room 79โ80, 99
same-room vs. virtual 10, 278
secrecy and 200โ201
security and 195โ210, 203
sensitive 200โ201, 203
sharing and 11, 124
silo syndrome impeding 124โ125
social media confused with 177
spontaneity challenge and 278
spontaneous 61, 118โ119, 129, 149, 177โ178, 187โ188, 189
spontaneous vs. scheduled 7, 17, 150, 193, 278
stalled x
stumbling 42โ43
technological issues 3
tools for 164โ194
tools provide potential for 168
Toyota and 143, 263โ265
traditional meeting room impeding 56
transparency and 34
trust and 195โ210
value creation and 16
value creation integral to 10
virtual environment and 13, 88โ94
World War II and 9
W.R. Grace & Co. and 191
zone for 61
collaboration gap
defined 16
collaboration hubs 50
collaboration washing
defined 17โ18
lack of value creation and 275
collaborative chaos
3M and 13โ14
11 Cultural Elements of Collaboration and 13โ14
Advanced Micro Devices and 277
culture and 45โ47
defined 13
education and 138
formal environments curbing 78
Mayo Clinic and 46โ47
collaborative culture. See The Culture of Collaboration
collaborative diversity
11 Cultural Elements of Collaboration and 15โ16
Boeing and 133โ135, 144, 218โ220, 248โ249, 248โ252, 255, 276, 277
business partners and 109
decision making and 211โ213
defined 15โ16
global collaborative enterprise and 270โ271
homogeneous groups vs. 276
homogenous decision making vs. 224
homogenous groups vs. 15โ16, 30, 109
Industrial Light & Magic and 276
interactions increasing 129
leadership and 245
Mayo Clinic and 276
regional culture and 276
solitary work vs. 119
Toyota and 29, 276
value and 119
value creation and 50, 276
collaborative group sessions
3 types of 43
adjustable-height tables and 74
airplanes and 105
archiving of 121, 179, 207
Boeing and 44, 67, 218โ220, 250โ251, 256โ257
business partners and 267
CAD/CAM and 183
dedicated space for 96
defined 43
environment and 68โ69, 74
free-address environment and 61
hybrid 43, 67, 69, 189, 250โ251
hybrid environment for 25โ27
image of ILMโs CGS 112
image of Mayo Clinicโs CGS 110
Industrial Light & Magic and 84, 111โ113, 267
Industrial Light & Magicโs types of 111โ113, 116
initiating 170
Mayo Clinic and 25โ27, 43โ44, 67, 110โ111
meetings replaced by 106
meetings vs. 43โ44, 67, 106, 109, 116, 189, 217, 219, 256, 278โ279
mixed reality and 189
ongoing 218โ220
policies for 208โ209
product lifecycle management and 183, 250โ251
remote maintenance and 265
remote work and 98
replacing meetings with 267
โroamโ monitors for 68
same-room 43, 67, 113
same-room for complex 180
spontaneous vs. scheduled 120โ121
standing tables and 74
strategic vs. tactical 112, 116
sub-optimal environment for 57
success factors 111
telepresence for ongoing 173
time zones and 120โ121
tools for ongoing 183
Toyota and 43, 67, 70, 130โ131, 265
value creation and 106, 109โ111, 219
videoconferencing and 256โ257
virtual 43, 113, 169
collaborative palette 165โ166
Collaborative Reward Process 44
collaborative robotics. See cobots
collaborative robots. See cobots
collaborative session
defined 43
colocation
blended approach to 87โ88
Boeing and 254
bridging subcultures and 127
deserialization and 30
flexibility and 95
Industrial Light & Magic and 87โ88
Toyota and 30, 82, 86โ87
Colonial Pipeline 195
Comcast 89
comfort zones
breaking out of 17
organizational and individual 16โ17
command and control. See also command-and-control organization
behavior adjustment and 236
cobots and 162
collaboration despite 48โ49
leadership and 245
obsolescence of 37
remnants of 275
reverting to 218
skunk works as work around for 49
taking step back to 150
command-and-control culture
constructive confrontation and 209
hybrid culture and 233
ingrained 217
knowledge lost in 276
tools rules in 179
value lost in 276
command-and-control organization
access restrictions and 139
bossware and 101
carrying out orders within 131
cobots and 162
eliminating hedquarters of 120
Internet access and 128
meetings and 116
push sysem as mark of 103โ104
remnants preventing evolution of 275
remote work and 101, 103
scheduled interaction and 150
time zones and 120
tools and 192
common processes. See processes, common systems and common systems. See systems, common communication
11 Cultural Elements of Collaboration and 15โ16
blogs and 175
Boeing and 277
collaboration and 15โ16
common processes and systems and 142
crossover tools and 174โ177
decline of x
environment and 78
formality reducing 77
formality vs. informality of 53
interpersonal 15
leadership and 135
non-verbal. See body language
organizational 15
podcasts and 176
software analyzing patterns of 59, 67
spontaneous 243
vlogs and 176
โwater-coolerโ chat and 178
community
11 Cultural Elements of Collaboration and 15
collaboration and 15
DPR Construction and 277
Compaq Computer
Canion, Rod 52
collaborative environment and 52
Murto, Bill 52
Papajohn, Ted 52
competition
collaborative culture and 236โ238
fear and 2
internal. See internal competition
internal vs. external 236โ238
myopic focus on 237โ238
rewarding 2
competitive dissonance 238
competitors
Boeing 777X airline collaboration 259โ260
collaboration with 203, 257โ260
process collaboration with 257โ258
compliance
collaboration complicated by 206โ207
privacy and 205โ206
tools and 180
computer-aided design
collaborative group sessions and 183
Toyota and 129โ131
computer-aided manufacturing
collaborative group sessions and 183
Toyota and 129โ131
concurrent production 265โ267
consensus
collaboration vs. 217
constructive confrontation vs. 14, 17
defined 217
nemawashi vs. 225
constructive confrontation
11 Cultural Elements of Collaboration and 14
connotation of 209
consensus vs. 14, 217
defined 14
environment and 78
inviting 214
Mayo Clinic and 277
reflection vs. 181
value creation and 209
consumer goods industry 269โ270
continuous improvement, principle of See kaizen
corporate communications
informal vs. overly corporate 176
other functions vs. 190โ191
COVID-19
Advanced Micro Devices and 128โ129
competitor collaboration and 258, 261
culture changed by 49โ50
deserialization and 5โ6
environment and 278
parallel development and 5โ6
remote work and 100
Stanford University and 93โ94
tools and 99, 164โ165
Toyota TILT lab and 76โ77
United States Department of Defense and 100
videoconferencing and 164, 187
virtual collaboration drawbacks and 166
virtual meetings and 106
Wallenberg Zoom Project 93โ94
crisis. See exigent circumstances
crossover tools 174โ177
defined 174
cubicles
cultures counter to 73
executives and plush 65
high-walled 72
culture. See also star culture
10 Anti-Collaborative Cultural Artifacts 36โ44
acquisitions and 249
Advanced Micro Devices and 114
blogs and 175
Boeing and 249
bridging 95
bridging regional 264
capabilities and 7, 150
changing to collaboative 240โ242
Cisco Systems and 217
cobots and 152
collaborating in command-and-control 48โ49
collaboration across 30
collaboration vs. individualism 38
collaborative chaos and 45โ47
collaborative diversity and 276
collaborative group sessions and 110
collective 1, 50
command-and-control x, 37, 103, 114
common attributes of collaborative 34
competing in collaborative 236โ238
COVID-19 as changing 49โ50
cross-functional collaboration and 144
defined 22
departmental 123
departmental subculture 125โ127
Eisenhower Interstate System and 35
environment and 60, 71
evolution of 48
exigent circumstances and 49โ50, 184
exporting collaborative 24
ExxonMobil and 71
functional subcultures 127
functions and 190โ191
geographic differences in organizational 24
headquarters-driven 120
hierarchical 71
homegrown simulation training and 115
hybrid 232โ233
integrating collaboration into 35โ36
interrupt-driven 117
leadership and 240โ242
leadership in collaborative 224
marketing vs. sales 125โ126
Mayo Clinic and 141โ142, 230โ232
melting pot 249
organizational 15, 24, 49, 50, 64โ65, 100, 102, 103, 152, 247โ249
organizational dominating regional 36
organizational vs. team 180
regional 35โ36, 50, 64โ65, 95, 108, 120โ121, 141โ142, 247โ249, 259โ260, 276
remote work and 101
silos and 125โ127
spectrum of 233
spontaneous videoconferencing in 24
star. See star culture
structural change and 49
talent and regional 251
time zones and 120โ121
tools and 184, 186, 264
Toyota and 110, 130, 223, 230
Toyota and regional 264
transitional collaborative 232โ233
transparency in recording and 208โ209
workplace and newer 64โ65
Culture of Collaboration. See The Culture of Collaboration
curbside consult 23โ24
cybersecurity. See security
D
Dana Corporation 222
Darwin, Charles 38
Dassault Systรจmes
Boeing and 32, 253, 262
CATIA 32, 253
Toyota and 193
United String Technologies and 143โ144
data sharing 164
deadlines
artificial 140โ141
Industrial Light & Magic and 141
debates
value of 14
decision making
archived real-time collaboration and 207
Boeing 787 program and 211โ213, 216
Boeing partner council and 108
business partners and 108
Cisco boards and councils and 217
collaborative diversity and 211โ213
collaborative leadership and 212โ213, 216
colocation and 30
committees and 216
constructive confrontation and 181
deserialization and 8โ9
diverse vs. homogenous 224
drawbacks of formal systems for 221
facts-based 225
fundamental philosophical dichotomy and 216
intuition and 211, 224, 225
Mayo Clinic and 231โ232
on-the-fly vs. serial 17
personal bias in 211
principles and 127
real-time 30, 216
reflection and 181
tools and 181
tools and timeframe of 170
Toyota and 30, 225โ226
videoconferencing and 169
deserialization 5โ18
3D printing and 9
Advanced Micro Devices and 114โ115
advertising industry and 272โ273
architecture and construction industry and 268โ269
Boeing and ix, 31โ33, 252โ254, 262, 267
business models and 3
cobots and 155, 156
collaboration acid test 18
colocation and 30
concurrent design and 262
constructive confrontation and 181
COVID-19 vaccines and 5
decision making and 8โ9
defined 6โ7
environment and 68โ69, 82
global collaborative enterprise and 247, 273
Industrial Light & Magic and 83โ85, 149, 265โ267, 277
interaction and 150, 278
leapfrogging teams and 114โ115
life sciences industry and 270โ271
macro and micro 6โ7
Mayo Clinic and 22โ23, 267
micro 23, 150
news and information 7
new script of 275
processes and 144
product development and 107, 263
rapid prototyping and 9
real-time obeya and 79โ80
real-time tools and 193
serial work vs. 119
spontaneous collaboration and 188
spontaneous engagement and 8
spontaneous interaction and 117 tools and 117
Toyota and 267
virtual environment and 8
deserializing. See deserialization
design
concurrent 79โ80, 247, 248, 262, 268
deserialization of 5, 262
linear vs. concurrent 252โ254
design thinking
Mayo Clinic and 136
Nueva School and 137โ138, 148
Scaled Agile Framework and 148
deskless workers
defined 104
DevOps 148
digital asset management 178โ179
digital rights management 261
Disney+ 83
distance
Allen curve and 81
colocation and 88
interaction and 88
remote work and 98
sociometric badges measuring 59
tools reducing 193
virtual. See virtual distance
document conferencing 164
DocuSign 61
Dow Chemical Company
and 206
culture and 191
Dow, Alden 70
Dow, Herbert 70
Duncan, Chris 175, 206
environment and 53, 70
information democracy and 175
lifestyles and work styles and 121
Liveris, Andrew 53
mentoring and 45
movement and 70
Newman, Cindy 121
spontaneous interaction and 191
time zones and 121
tools and 191
โtown hallโ webcasts and 174โ175
DPR Construction
community and 277
deskless workers and 55โ56
focused work spaces of 55
Gorthy, Chris 55
informal environment of 54โ56
kitchen space within 55
living room space within 55
Reston, Virginia facility 55โ56
saloons within 54, 277
wine bars within 54โ56, 277
DreamWorks Animation
Katzenberg, Jeffrey 89
spontaneous interaction and 90
telepresence used by 89โ90
Virtual Studio Collaboration 89โ90
E
education
breaking down barriers in 135โ138
collaborative chaos and 138
collaborative classroom model 138
eduGAIN interfederation 198
Estrella Mountain Community College 137
guide on the side vs. sage on the stage 92, 136
hierarchy and 136
informality and 138
instant messaging and 138
Nueva School 137โ138
processes and 137โ138
social constructivism and 136
Stanford University 136โ137
videoconferencing and 138
Eisenhower Interstate System 35
Eleven Cultural Elements of Collaboration. See 11 Cultural Elements of Collaboration
email
controversial situations and 182
drawbacks of 6
instant messaging and texting vs. 170
reflection and 181
spontaneous collaboration vs. 118โ119
videoconferencing vs. 17
voice call vs. 17
Enron 39
entertainment industry
telepresence used in 173
environment 52โ97
11 Cultural Elements of Collaboration and 12
acoustics and 65, 73
activities determine 59
ad hoc teams and 221
anticipating change and 66โ67
as-a-service model of 69
bar as informal 52, 54
behavior and 54โ56
body language of 60
Boeing and 211, 250โ251, 273
brainstorming and 68, 74โ76
breaking down barriers and 135
bullpen and 87
bรผrolandschaft 62
cafes as informal 52โ53
cafeteria and 178
cafeteria as informal 53, 174โ175
โcocktail officesโ 59
collaboration and 12
โcommand centersโ 50
comparison of 73โ74
constant dialogue and 72
COVID-19 and 278
cubicles and 64, 72
culture lagging behind 7
dedicated collaborative 25โ27, 254โ255, 263, 273
deserialization and 82
deserializing design of 68โ69
deskless 60โ61
deskless workers and 55โ56
dissolving silos and flexible 150
DocuSign and 61
Dow Chemical Company and 53, 174โ175
DPR Construction and 54โ56
drawbacks of unassigned 61
โdynamic workplaceโ 59
evolution of 62โ67
financial industry and 72
firefighters and 73
flexibility of collaborative 67, 95โ96
flexible learning spaces 138
focused work and 55
formality and 74, 77โ78
free-address 60โ61, 95
free-address light 61, 95
global collaborative enterprise and 273
GSK and 61
health and 62โ63
Herman Miller and 62โ64
Hewlett-Packard and 65
hierarchy and 73
higher education and 92โ94
hot-desking 60
hoteling and 61
hybrid collaboration and 68
hybrid physical and virtual 25โ27, 91โ94, 250โ251, 273, 278
Indiana University and 94
Industrial Light & Magic and 87โ88, 273
informality and 52โ54, 95
integrating physical and virtual 68โ69
Intel Corporation and 65
interaction and 63
interdependency and 57
kitchen space and 55
living room space and 55
low vs. high walled cubicles 57
low-walled cubicles 60
Mayo Clinic and 111, 273
media space and 90
movement and 69โ70
neighborhood seating and 61
newsrooms 57
Nueva School and 138
open as dysfunctional 66, 73
open vs. closed 56โ58, 74
optimal 56โ58, 95โ96
โphone boothโ 59
physical 12
plush executive 39
private offices 56
productivity and 57
rapid prototyping and 74โ76
reinforcing culture through 60
restaurant as informal 54
rugby model of work and 82
saloons in workplace 189, 277
sensors and 59
serendipity and 78, 81, 90
sociometric badges and 59
specific industries and 71โ72
stand-up desk and 62โ63
stools used in 55
sub-optimal open 57
television news and 53โ54, 60, 71โ72
Toyota and 273, 277
traditional boardroom 56
traditional meeting 56
traditional office 52
trust and 78
utilization data and 59, 67
utilization rate of 55
virtual 7, 8, 12, 83โ85, 88โ94, 177โ178
virtual hallway and 177โ178
walls coming down 7
โwar roomsโ 50
wine bars in workplace 54โ56, 59, 178, 189, 277
workplace 7, 12
Epic Games 83
Epic Systems Corporation 142, 145โ147
Estrella Mountain Community College 137
European Digital Identity Wallet 198
European Union
General Data Protection Regulation 205
Evernote Corporation
telepresence robot used by 161
virtual hallway and 178
Evite
drawbacks of social media and 177
instant messaging overuse and 167
exigent circumstances. See also The Bounty Effect
Advanced Micro Devices and 228โ230
collaboration enhanced by 48
COVID-19 as 49, 100, 164, 187
cultural shifts and 49, 184, 187
Mayo Clinicโs founding and 19โ20
oil industry and 50
pharmaceutical industry and 50
remote work and 100
September 11, 2001 as 49โ50
structural change and 5, 49
textile industry and 50
Exostar
Boeing and 260โ261
competitor collaboration and 260โ261
federated trust and 199
image of aerospace platform 196
partner collaboration platform 196
Expedia 65
extended reality
defined 173
global collaborative enterprise and 273
product lifecycle management and 183
telepresence vs. 173
videoconferencing vs. 173
virtual environment and 88
ExxonMobil
environment and 70โ71
โGod Podโ of 71
headquarters of 71
F
FAA. See Federal Aviation Administration
FBI. See Federal Bureau of Investigation
FDIC. See Federal Deposit Insurance Corporation
Federal Aviation Administration 41โ42, 218โ220
Federal Bureau of Investigation 41โ42
Federal Deposit Insurance Corporation 42โ43
federation
defined 196
interfederation and 197
fifth-generation wireless
airplane videoconferencing and 105
deskless workers and 104
videoconferencing and 188โ189
Fifth Industrial Revolution. See Industry 5.0
film industry 271โ272
Fleming, Alexander 13
Ford Motor Company
legacy culture and 221โ222
Mazda and 73
Volkswagon collaboration with 258
formality
bureaucracy and 41
collaborative chaos curbed by 78
decision making and 221
environment and 74, 77โ78
exigent circumstances and 184
hierarchy and 41, 70
historic 7
irrelevance of 9
lack of communication and 70
leadership and reducing 224
Mayo Clinicโs llack of 77
Mobil Oil Corporation and 70
sharing information reducing 177
skunk works bypassing 48
suburban office parks and 65
success factor as limited 243
tools and 180
Toyotaโs lack of 77
traditional boardroom 56
Fuji Heavy Industries 109
G
GCE. See global collaborative enterprise
genchi genbutsu 86, 161, 226โ227
image of Toyotaโs 226
General Electric
headquarters relocation of 65
internal competition and 39, 238
star culture of 40
vitality curve and 39
General Motors
Akella, Prasad 152
cobots and 152โ153, 156
NUMMI and 221, 264
Gladwell, Malcolm 39
GlaxoSmithKline. See GSK
global collaborative enterprise 247โ274
advertising industry and 272โ273
architecture and construction industry and 268โ269
Boeing and 248โ262
broad application of 268โ273
collaborative diversity and 270โ271
common attributes of 271, 273
consumer goods industry and 269โ270
defined 8, 247
deserialization and 247
environment and 273
film industry and 271โ272
GCE mothership of 247, 258
healthcare industry and 270โ271
high-level collaboration and 257
Industrial Light & Magic and 265โ267
intellectual property and 200
life sciences indusry and 270โ271
mirror zones and 248, 250โ251
security and 200
television industry and 271โ272
time zones and 248
Toyota and 263โ265
trust and 200
globalization 247โ274
global collaborative enterprise and 273
legacy vs. sustainable 1
new vs. old model 247
globally unique identifier 198
global partners
financial risk sharing of 269
goals
11 Cultural Elements of Collaboration and 11
Adelson Medical Research Foundation and 277
Gogo 105
Goldman Sachs 44
greenwashing 17โ18
Grove, Andy 14, 45, 238
chaos vs. control 46
constructive confrontation 14
strategic inflection points 46
GUID. See globally unique identifier
H
HAHN Group 159
Harrison Manufacturing 159
headquarters
drawbacks of 99
eliminating 120
trend towards urban 65
Herman Miller
Action Office 62โ64
Arena Effect 63
collaborative group sessions and 67
image of Living Office 66
images of Action Office 62โ64
interaction analysis models 63โ64
Live Platform 67
Living Office 66โ67
Nueva School and 138
Propst Perch 63
Propst, Robert 62โ64, 66โ67, 138
Schwartz, Joe 64
TDC Companies and 69
White, Joseph 66
workplace research 61
โworkshopโ and 67
Hewlett-Packard
Hewlett, William 65
movement by walking around and 70
open environment within 65
Packard, David 65, 70
Hewlett, William 65
hidden agendas
Boeing battery crisis eliminating 219
decision making without 213
goals diverging with 11
transparency vs. 17
trust destroyed by 42โ43
hierarchy
Advanced Micro Devices and 127
auto industry and 73
blogs reducing 175
breaking down barriers and 135
bureaucracy and 41โ42
DPR Construction and 54
education and 136
environment and 71, 73
exigent circumstances and 50, 184
ExxonMobil and 71
formality and 41โ42, 70
higher education and 92โ93
input over 174
irrelevance of 9
leadership and reducing 234
meetings and 219
need-to-know access and 41
no rank in the room and 54
private offices and 70โ71, 71, 74
rotation of leaders reducing 232
scheduled interaction and 150
sharing information reducing 177
Silicon Valley and 65
spontaneous collaboration and 184
tools and 180
Toyota and 73โ74, 223
workspace and 65
Hirebotics
Bush, Matt 160
cobots and 160
Goldiez, Rob 160
hoarding. See information hoarding
Hough, Leslie 13
Howard, Ron 112, 265
HP. See Hewlett-Packard
Hughes Electronics Corporation 249
Hughes, Howard 249
human resources
Advanced Micro Devices and 115, 127, 229โ230
archived collaborative group sessions and 207
common systems and processes and 142
employee resource groups and 128โ129
homegrown simulation training 115
informality and 77โ78
International Monetary Fund and 71
other functions vs. 190โ191
ranking and 71
recruiting collaborators and 244
shifting work modes and 118โ119
tools and 118โ119
Huntsman & Sons
image of Mr. Hammick robot 161
telepresence robot used by 161
hybrid collaboration
defined 91
hybrid work
blaming lack of collaboration on 3
COVID-19 and 49
I
IBM 64
identity
attributes and 199, 201
attributes without name 203
Exostar as broker of 196
federated 202
Identerati 201
IDPro organization 201
illustration of self-sovereign 204
Internet2 broker of 196โ197
models compared 203
privacy, security and 201โ203
providers of 199
role vs. 203โ204
self-sovereign 202
trust and 201โ203
user-centric 202
user control of attributes and 203
voting and 203
IDEO
brainstorming and 46
design thinking and 46
Kelley, Tom 46, 60
IDPro 201โ202
ILM. See Industrial Light & Magic
IMF. See International Monetary Fund
in-box culture, death of 6
Indiana University 94
individualism 20, 38
Industrial Light & Magic
Alexander, Tim 141
BAM tool of 83
BMW compared with 266
Boeing compared with 266
breaking down barriers and 149
Bredow, Rob 99, 266
Clyne, James 112
collaboration evolution and xi
collaborative diversity and 276
collaborative group sessions and 84, 111โ113, 116
colocation and 87โ88, 149
common processes and systems and 149
concurrent production and 265โ267
COVID-19 and 99
dailies review and 111โ113, 116, 267, 278
deserialization and x, 83โ85, 265โ267, 277
environment and 87โ88, 273
Epic Games and 83
Fields, Landis 85, 149, 267
generalist department of 149
global collaborative enterprise and 265โ267
Grusby, Greg 113, 116
โhallwaysโ and 111, 113, 116
Howard, Ron and 112
image of collaborative group session 112
image of โhallwayโ gathering 113
image of production timeline 113
images of StageCraft VR 84โ85
innovation and 277
Just-in-Time and 116
Lucas, George 83, 87
mirror zones and 266
principles, practices, and processes and 8
process visibility and 116
production gatherings and 111, 116
profile of deserializing production 83โ85
reducing specialization and 149
remote production and 99
sharing and 141
shot boards and 113
StageCraft VR 83โ85, 91, 149, 267, 273, 277โ278
Star Wars and 83, 112โ113, 266
The Batman and 85
The Mandalorian 83โ85
The Midnight Sky and 85
tools and 83โ85
Toyota compared with 116, 149
trust and 141
virtual environment and 83โ85
virtual reality and 111, 113, 116
work sharing and 149, 266โ267
Industrial Revolution
first through fifth 162
Industry 5.0 162
informality
bars and 54
brainstorming and 52
DPR Construction and 54โ56
education and 138
environment and 52โ54, 95, 138
founding of companies and 52
same-room collaboration and 72
teams and 128
television news and 53โ54
tools and 176
value creation and 77
information. See also information hoarding
Intelligence Community and 42
sharing of 42
sharing vs. hoarding 17
information democracy
artificial deadlines vs. 140โ141
breaking down barriers and 139โ140
defined 139
dissolving silos and 150
Dow Chemical Company and 175
Intelligence Community and 42
September 11, 2001 and 42
information hoarding
competition and 2
model to curb 240โ242
recognition and reward and 40โ41
recruiting collaborators and 244
sharing vs. 11, 17, 224
spontaneous interaction impacted by 41
videoconferencing and 164
workplace environment and 7
information technology
other functions vs. 190โ191
innovation
11 Cultural Elements of Collaboration and 12
buzz word 60
curbing collaboration crushes 276
Industrial Light & Magic and 277
information democracy and 139
Mayo Clinic and 46โ47
rapid prototyping environments 74โ76
recognition and reward for 215
sharing and 139
squandering opportunities for 245
input. See also decision making
diverse 9
tools for immediate 170
inspiration
Boeing and 131, 134โ135
creating value through 102โ104
dissolving silos and 150
Toyota and 131
instant messaging
culture and 165
education and 138
email vs. 170
escalation from 119, 188
Evite and 167
immediacy of 181
legal issues and 206
overuse of 167
presence and 170
retention of 206
spontaneous collaboration and 186
team sites vs. 172โ173
texting vs. 170
urgency and 180
videoconferencing vs. 166โ167
video instant messaging vs. 171
Intel Corporation
cubicles and 65
environment and 65
Gelsinger, Patrick 45
Grove, Andy 14, 45, 238
hierarchy and 65
mentoring and 45
role of technical assistants at 45
interaction
ad hoc 117
asynchronous, transition from 12
brainstorming and spontaneous 182
collaborative diversity and 129
colocation and 88
common processes and systems and 145
complex 180โ181
cross-functional 81
deserialization of 23, 150, 248
early models analyzing 63โ64
environment for spontaneous 63, 67, 69โ70
pass-along approach to 17
routine vs. unusual 182โ183
scheduled vs. spontaneous 118โ119, 149
serendipity vs. scheduled 78
serial 253
sociometric badges measuring 59
software analyzing 67
spontaneous 41, 69โ70, 90, 95, 117, 189, 243
synchronous, transition to 12
synchronous vs. asynchronous 12
tools best for one-to-one 166
urgent 180
virtual hallway and spontaneous 178
work requiring physical 155
interdependency
island environment and 57
Toyota and 57, 98
interfederation
defined 197
eduGAIN 198
internal competition
Advanced Micro Devices and 114
avoiding trap of 215
Boeing battery crisis eliminating 219
collaborative organizations and x
culture and 38โ40
Enron and 39
external competition vs. 236โ238
General Electric and 39
information hoarding and 139
leadership and reducing 224
McKinsey & Company and 39โ40
organizations favoring 17
rank and yank and 39โ40
recognition and reward and 215, 234
Sears and 38
The Toyota Way vs. 40
trust and 11
trust lacking in 38
International Federation of Robotics
4 types of collaborative robotics 153โ154
cobots and 153โ154
International Monetary Fund
hierarchy and 71
human resources and 71
Rosen, Gerald 71
International Organization for Standardization 153
Internet2 196โ201
federated trust and 199
InCommon federation of 196โ197, 199
Klingenstein, Ken 197, 201
Middleware Intitiative of 197
Shibboleth single sign-on system 199
interruption
conditioned for 150
culture and 117
instant messaging and 165
texting and 165
tools and 187โ188
Introduction 1โ3
ISO. See International Organization for Standardization
isolation
remote work and 98
J
Janssen Pharmaceutical Companies. See Johnson & Johnson
Japan Airlines 218
Japan Society of Northern California 222
Ji Kotei Kanketsu 143
Johns Hopkins University 243
Johnson & Johnson 5, 258
COVID-19 vaccine development 48โ49
Janssen Pharmaceutical Companies 49
skunk works within 48โ49
Joplin, Missouri 72
Jowett, Benjamin 11
K
kaizen
breaking down barriers and 130
Toyotaโs principle of 103, 130
Karolinska Institute 240
Katzenberg, Jeffrey 89
Kelleher, Herb 52
King, Rollin 52
Kingโs College 13
knowledge
collective global 30
contextual 146โ147
distributing 230
hoarding of 240
reluctance to share 2
sharing of 41, 225โ226
vetted 146โ147
knowledge workers
command and control and 37
cultural signal and 275โ276
other team members vs. 276
Kohn, Alfie 238
Kranz, Gene 265
KTH. See Kungliga Tekniska hรถgskolan
Kungliga Tekniska hรถgskolan 95
L
Lampert, Edward 38
leadership 211โ246
accountability and 216
Advanced Micro Devices and 228โ230
arrogance and 220
blogging and 175
body language and 60
coaching and guiding and 224
collaborative diversity and 245
command-and-control 218, 245
communication and 135
competition and 236โ238
competitive dissonance and 238
credibility and 237
culture and 240โ242, 249
embracing feedback and 174
final decision and 212โ214, 216
formality and 53, 77
****************** โhero modelโ of 211
hierarchy reduction and 234
homegrown simulation training and 115
hybrid culture and 232โ233
inspiration to walk around and 70
instilling collaborative behavior and 235
intuition and 211
Mayo Clinic and 230โ232
Mayo Clinic governance and 22
Myelin Repair Foundation and 238โ242
newly-collaborative culture and 238โ242
objectivity and 225
practicing collaborative 215
promoting collaborators and 215
real-time decision making and 216
recruiting collaborators and 244
role sharing and 22, 230โ232
rotation of 232
shoot-from-the-hip 224
style vs. consistency of 223โ224
superlative syndrome and 237
thinking vs. carrrying out orders 245
tools and 187
Toyota and 70, 221โ225
traits and 220
transformation into collaborative leader 221โ222
trench 228โ230, 232
voice tone and 215
lean thinking 28, 79, 148
leapfrogging teams 114โ115
life sciences industry. See also pharmaceutical industry
competitor collaboration and 260โ261
global collaborative enterprise and 270โ271
lifestyles
time zones and 120โ121
work styles and 98โ122
Liker, Jeffrey K. 227, 264
live prototyping
Mayo Clinic and 46โ47, 136, 148
Lockheed
Advanced Development Programs 48
Johnson, Kelly 48
Rich, Ben R. 48
skunk works within 48
Lockheed Martin 260
Lojeski, Karen Sobel 94โ95
Lone Ranger 2
lone wolfs 119โ120
Lucas, George 83, 87
Lucid Motors 53
M
MAKOplasty 155โ156
manufacturing
additive 9, 76, 79โ80, 86, 110
Boeing partner council and 109
cobots and 152โ163
โsmart factoriesโ and 162
marketing
cross-functional collaboration and 227
sales cultural gap with 125โ126
market research
constructive confrontation and 14
Massachusetts Institute of Technology
Allen, Thomas 81
MIT Media Lab 59
MasterCard 64
Mattel 92
Mayo Clinic x
Ask Mayo Expert 146
breaking down barriers and 131โ132, 141โ142
business partners and 110โ111
Center for Innovation of 47
Christofferson, Sara 27
collaboration evolution and xi
collaborative diversity and 276
collaborative group sessions and 43โ44, 110โ111
collaborative leadership model of 230โ232
common systems and practices of 141โ142
constructive confrontation and 277
cross-functional collaboration and 110โ111, 131โ132
cross-functional teams 20
culture and 186, 230โ232
curbside consult 23โ24
decision making and 231โ232
deserialization of diagnosis 22
deserializing processes 25
difference in approach and 21
dossier model of 145, 147
electronic medical record and 142โ143, 145โ147
environment and 111, 273
e-Tumor boards 43โ44, 110โ111, 271, 273, 277โ278
exigent circumstances 19
exporting collaborative culture of 24
Forbes, Dr. Glenn 231โ232
governance of 22
guiding principle of 132, 230
Habermann, Dr. Thomas 27
Hattery, Dr. Robert 24
history of 19โ22, 25, 190
hybrid collaboration environment 25
image of e-Tumor Board 110
image of Innovation & Design 131
image of Plummer Project 146โ147
images of Innovation & Design 75
individualism vs. collaboration 20
Innovation & Design 47, 74โ76, 77, 78, 92, 131โ132, 136, 148
instant messaging and 186
integrated clinical practice model 22
integrated group practice of 145
Jacksonville, Florida
practice 24, 141โ142
Kern Center for the Science of Healthcare Delivery 47, 74
leadership rotation and 232
live prototyping and 46โ47
MAGIC initiative 142
Mayo Clinic Care Network 25
Mayo, Dr. Charles 19โ20, 25, 231
Mayo, Dr. Will 19โ20, 25, 231
Mayo, Dr. William Worrall 19โ20, 25
Media Support Services 111, 190โ191
mentoring and 231
micro deserialization within 23
origins of 19โ20
paging system used by 23, 186
Peters, Dr. Steve 143, 147
pharmacogenomics and 142โ143
physician compensation model 22
Plummer, Dr. Henry 21โ22, 142, 145, 147
Plummer Project 142โ143, 145โ147
practice convergence and 145โ146
principles and 230โ232
principles, practices, and processes and 8, 22, 131โ132
private group practice 20
processes and 132
profile of e-Tumor Boards 25โ27
profile of Plummer Project 145โ147
Project Mars 132
rapid prototyping and 131โ132
R&D for healthcare 46โ47, 74โ76
regional culture and 141โ142
regional silos and 141โ142
Root, Mabel 21โ22
Scottsdale, Arizona practice of 24, 141โ142
SPARC 46โ47, 74โ76, 92, 136
spontaneous interaction and 23โ25
Stanford University and 92, 136
The Culture of Collaboration and 19โ27
The Sisters of St. Francis 19โ20
tools and 132, 186
Toyota compared with 76, 142, 230, 232
unified medical record 21โ22
videoconferencing use by 110โ111
von Bormann, Alexander 26
Wood, Dr. Doug 132
Mazda
Ford Motor Company and 73
hierarchy and 73
McDonaldโs 65
McDonnell Douglas 218, 249
McKinsey and Company
Purdue Pharma and 40
McKinsey & Company 39
media
trends and 7
media space. See virtual hallway
defined 89
Kungliga Tekniska hรถgskolan use of 95
serendipity and 90
Stanford Universityโs use of 95
medical research
Adelson Medical Research Foundation 242โ244
collaboration and 238โ244
cross-discipline collaboration and 242โ244
Myelin Repair Foundation changing 238โ242
silo structure and 242
meetings
archiving virtual 179
Cisco Systems and 217
collaborative group sessions replacing 106
collaborative group sessions vs. 43โ44, 67, 106, 109, 116, 189, 217, 219, 256, 278โ279
command and control and 116
cost of 106
distractions and remote 106
Doodle State of Meetings Report 106
environment for evolution of 67
hierarchy and 219
lack of value and 278
multitasking and 102
productivity reduced by 106
remote work and 98
replacing 43โ44, 267
scheduled 18, 116, 167
scheduled, serial 7
scheduled vs. spontaneous 17
spontaneous collaboration vs. 118
status updates and 67
time zones and 120
traditional 43
traditional environment of 56, 74
unproductive 101
virtual 120
virtual hallway vs. scheduled 178
mentoring
behavior adjustment and 236
culture and 34, 45
Dow Chemical Company and 45
establishing system of 214
Intel Corporation and 45
Mayo Clinic and 231
processes for 45
Toyota and 222, 225
Merck & Co. 258, 261
microblogs
culture and 165
Microsoft
Boeing passenger experience and 133
recognition and reward and 44
Steelcase and 68
middleware
authentication function of 198
authorization function of 198, 203โ204
competitor collaboration and 260โ261
defined 197
directory function of 198
functions of core 198
identification function of 198
public key infrastructure 198
trust and 197โ198
MillerKnoll. See Herman Miller
mirror organization 33โ35. See also mirror zones
mirror zones
architecture and construction industry and 269
Boeingโs use of 250โ251
Boeing use of 256โ257
defined 248
global collaborative enterprise and 248
healthcare industry and 270
Industrial Light & Magic and 266
MIT. See Massachusetts Institute of Technology
Mitsubishi 108
mixed reality 117
collaborative group sessions and 189
complex interactions and 181
fifth-generation wireless and 188
hybrid collaboration and 91โ92
Mattel and 92
virtual distance and 95
Mobil Oil Corporation. See ExxonMobil
monozukuri
colocation and 82
motivation
fear vs. value creation 2
MR. See mixed reality
MT Solar 157โ158
image of welder cobot 158
Jordan, Travis 158
trust and 277
multimedia anthologies 208โ209
Murto, Bill 52
Myelin Repair Foundation
Accelerated Research Collaboration Model 239
Bromley, Russ 240โ242
Collaborative Research Process 238โ242
Johnson, Scott 240โ241
leadership and 238โ242
recognition and reward and 241
Myth of the Single Cowboy defined 1โ2
star culture and 37
N
National Basketball Association 37โ38
National Institutes of Health 240
nemawashi 192, 264
consensus vs. 225
defined 28, 225
socializing ideas through 225โ226
New United Motor Manufacturing 221โ222, 222, 264
Nobel Prize 240
Norsk Hydro 195
Northwestern Mutual Life Insurance Company 64
Northwestern University 243
Nueva School
3D printing and 137โ138
breaking down barriers and 137โ138
Chau, Angi 138
design thinking and 137โ138, 148
environment and 138
I-Lab program 137
rapid prototyping and 137
NUMMI. See New United Motor Manufacturing
O
Obama, President Barack 207
obeya
breaking down barriers and 129
colocation and 82
deserialized real-time 79, 109โ110
movement of 80
processes for 221
profile of Toyotaโs 79โ80
Toyota and 109โ110, 129โ130
ODNI. See Office of the Director of National Intelligence
office landscape movement. See bรผrolandschaft
Office of the Director of National Intelligence
A-Space tool and 177
Intellipedia and 177
offices
drawbacks of 74
hierarchy and 70โ71, 71, 74
measuring of 71
productivity and 71
OhmniLabs 161
OpenText 199
organization
bureaucracy favored by 17
comfort zones of 16โ17
command-and-control. See command-and-control
organization decision-making within 17
hidden agendas and 42โ43
internal competition favored by 17
knowledge workers and 37
partnering 1
processes and 119
remnants blocking evolution of 275
shared creation of value and 103
shifting work modes and 118โ119
silo syndrome and 124
organizational culture. See culture, organizational
Orlando Orthopaedic Center
Bonenberger, Dr. Eric 155
image of MAKOPlasty 155
Orwell, George 65
Oxford University 195
P
Packard, David 65, 70
Papajohn, Ted 52
Parker Hannifin 178
partners. See business partners
PCWG. See Personal Conferencing Work Group
performance reviews 207
General Electric and 44
Goldman Sachs and 44
replacing 44
shortcomings of 44
Personal Conferencing Work Group 184
personal videoconferencing
complexity and 180
early use of 184
group vs. 99
Industrial Light & Magic and 99
Personal Videoconferencing book 164, 184
Peshkin, Michael 152โ156
pharmaceutical industry. See also life sciences industry
competitor collaboration and 258, 260โ261
COVID-19 and 258
hybrid culture and 232โ233
protecting partner collaboration 195โ196
PLM. See product lifecycle management
podcast
culture and 165
informality and 176
Popko, Brian
Adelson Medical Research Foundation and 243
Myelin Repair Foundation and 244
practice
curbside consult as 24
long-term suppliers as 8
spontaneous interaction as 24
practices
adopting xi
Mayo Clinic and 21
real-time 2
remote work and 100โ101
tools and 192
Toyota and 130
Preface ixโxi
presence
Advanced Micro Devices and 129
airplane videoconferencing and 106
instant messaging and 170, 180
legal issues and 205
urgency and 180
videoconferencing and 188, 189
principles
adopting xi
Advanced Micro Devices and 229
decision making and 127
DPR Construction and 54
interdependence of stakeholders 8
kaizen 103
Mayo Clinic and 21, 230โ232
nemawashi192
remote work and 100โ101
tools follow 192โ193
Toyota and 79, 82, 103, 129โ130
Toyotaโs culture and 28โ30
yokoten 192
principles, practices, and processes 7โ9
artificial intelligence and 162
Boeing 787 program and 248โ249
Boeing and 8, 107, 262
breaking down barriers and 127, 129โ132
bureaucracy avoidance and 217, 221
cobots and 162
collaboration gap and 16
collaborative leadership and 216โ217
concurrent design and 262
deserialization and xi
dissolving silos and 150
environment and 135
Mayo Clinic and 8, 21, 24
remote work and 100โ101
silo syndrome and 129โ132
The Culture of Collaboration and xi
tools and 263
tools limited value without 165
Toyota and 8, 223
transfering 24
privacy
archiving and 206โ209
attack to deny 201
California Privacy Rights Act 205
cameras and 207
Carpenter v. United States 205
compliance and 205โ206
culture and 208
European Union and 205
location and 205
multimedia anthologies and 208
open microphones and 207โ208
policies regarding 207โ209
regional connotations of 205โ206
security, identity and 201โ203
trust and 200, 200โ201
videoconferencing and 187
workplace utilization data and 59
processes
ad hoc teams and 221
adopting xi
BMW and 191
Boeing and common 144
common systems and 141โ149
competitor collaboration and 257, 260โ261
deserialization of 21, 25, 144, 267, 269
design thinking 46โ47
Mayo Clinic and 21, 46โ47
multiple functions developing 2
real-time 2
remote work and 100โ101
Toyota and 129โ131, 221
Toyota exporting 230
visibility of 116, 219โ220, 255, 263, 269โ270, 273
work styles and 119
Procter & Gamble 270
product cycle time. See time to market
product development
abandoning sequential 267, 275
COVID-19 vaccines 5
deserialization of 107, 149, 248, 263
leapfrogging teams and 114โ115
parallel 2
parallel vs. sequential 5
process vs. project 118
real-time 275
rugby vs. relay-race approach 81โ82
sequential vs. parallel ix
Toyota and 263โ265
product lifecycle management
architecture and construction industry and 268โ269
Boeing and 32, 250, 253โ254, 257, 261โ262
collaborative group sessions and 183, 250โ251
consumer goods and 270
extended reality and 183
high-level collaboration and 261โ265
macro deserialization and 6
parallel processes and 2
Procter & Gamble and 270
telepresence and 183
Toyota and 263โ265
videoconferencing and 183, 263
product lifecyle management
Toyota and 193
videoconferencing and 193
Propst, Robert 62โ64
proximity. See distance
public key infrastructure 198, 202
public relations
process vs. project and 118
purchasing
common systems and processes and 142
Q
Quickborner
Schnelle, Eberhard 62
Schnelle, Wolfgang 62
R
rank and yank 39
performance reviews and 44
rapid prototyping
deserialization and 9
environment and 74โ76, 277
IDEO and 46
Mayo Clinic and 46โ47, 131โ132
Nueva School and 137โ138
Toyota and 79โ80, 86, 130, 277
Raytheon 260
recognition and reward
broad input and 214
collaboration and 233โ235
collaboration vs. internal competition 279
collaborative behavior and 44
Collaborative Reward Process 44
command and control and 104
culture and 34
leadership and 233โ235
lone wolfs and 120
Myelin Repair Foundation and 241
paying everybody to think 245, 279
sharing knowledge and 41
sharing vs. hoarding and 224
short vs. long-term 241
Toyota and 234โ235
workspace and 64โ65
remote maintenance 171
remote work
collaboration and 98โ101
collaborative group sessions and 98
COVID-19 and 100โ101
culture and 101, 103
Rethink Robotics 158โ159
Baxter cobot of 158โ159
image of Sawyer BLACK edition 159
Sawyer BLACK Edition 159
Sawyer cobot of 158โ159
Rheingold, Howard 189
robots. See also cobots
cobots vs. traditional 153
collaborative. See cobots
human autonomy and 156
Industry 5.0 and 162
telepresence 161โ162
Rocketdyne 249
Rockwell International 249
roles, switching 115, 229
Rolls Royce 108, 260
Rosen, Gerald 70โ71
Royal Institute of Technology. See Kungliga Tekniska hรถgskolan
rugby model of work 81โ82
Russo-Ukrainian war 250โ251
S
SAFe. See Scaled Agile Framework
sales
cross-functional collaboration and 227
marketing culture gap with 125โ126
meetings viewed negatively by 116
process vs. project and 118
Scaled Agile Framework 148
Schwab, Klaus 162
Scotchgard
collaborative chaos and 13
Sears 38, 238
secrecy
trust and 200โ201
security. See also trust
access control and 203โ204
attributes without name identity 203
competitor collaboration and 260โ261
cyberespionage 195
privacy, identity and 201โ203
self-sovereign identity and 202
tools and 180
trust and 195โ210
Verifiable Credentials and 202โ203
voting and 203
self-sovereign idenity 202
September 11, 2001
9/11 Commission 177
airline industry and 107
Boeing and 107
exigent circumstances of 49โ50
Intelligence Community and 42, 201
lack of information sharing and 41โ42
United States Intelligence Community and 177
serendipity
collaborative chaos and 14
environment for 78, 81
virtual environment and 90
sharing
11 Cultural Elements of Collaboration and 11
collaboration and 11
environment setting stage for 7
financial risk and 249
Industrial Light & Magic and 141
information democracy and 139
information hoarding vs. 17, 41
medical research model of 243
mentoring for knowledge 222
physical space and 166
recognition and reward and 214โ215, 224
recruiting collaborators and 244
Toyota and 277
work 266โ267, 272โ273
workplace environment and 7
Sherman, Patsy 13
Shibboleth 199
Silicon Valley
open environments and 65
Silicon Valley Bank
Becker, Greg 42โ43
silos
culture and 125โ127
dissolving 150, 269
external x
functional leaders and 229
global collaborative enterprise and 269
information stuck in 42
Mayo Clinic and 141โ142
medical research and 242
regional 141โ142
silo syndrome
defined 124โ125
interactions curbing 129
principles, practices, and processes and 129โ132
television news and 126โ127
Toyota and 129โ130
skunk works
defined 48
Johnson & Johnson and 48โ49
Johnson, Kelly 48
Smith, Sam 14
social constructivism 136
social media
enterprise 176โ177
Europe vs. United States and 206
Evite issues with 177
passive-aggressive exchanges and 177
pile-on thinking and 177
value and 16
Society of Professional Engineering Employees in Aerospace 249
Sony Pictures 195
Southwest Airlines
collaborative environment and 52
Kelleher, Herb 52
King, Rollin 52
SPEEA. See Society of Professional Engineering Employees in Aerospace
spontaneous collaboration. See also collaboration, spontaneous
culture and 186
hierarchy discouraging 184
instant messaging and 186
tools and 186
Stanford University
breaking down barriers and 136โ137
COVID-19 and 93โ94
cross-cultural collaboration and 95
cross-discipline collaboration 136โ137
Design for Extreme Affordability 136โ137
d.school of 136
Graduate School of Education 90โ91, 136
Hasso Plattner Institute of Design 136
H-STAR 136
Mayo Clinic and 136
media space used by 95
Nueva School partnering with 137
Stanford Center for Innovations in Learning 136
Wallenberg Hall 92โ94, 136
Wallenberg Zoom Project 93โ94
Stanley Assembly Technologies 155
star culture
General Electric and 40
Myth of the Single Cowboy and 2
shortcomings of 37โ38
trust and 11
Steelcase
collaborative group sessions and 67
Hybrid Neighborhood 67โ68
image of creative space 68
Microsoft and 68
Steele, Fritz 12, 81
structural change
Boeing 787 program and 248โ249
collaborative leadership and 244
exigent circumstances and 49โ50
Stryker Corporation 155
sucralose 13
superlative syndrome 237โ238
suppliers. See business partners
systems, common 141โ149
T
talent
cross-discipline collaboration and 134
diversity of 1
global collaborative enterprise and 247, 251, 270
regional diversity and 251
tapping global 256
Tate & Lyle 13
TDC Companies
Delp, Cleves 69
environment-as-a-service and 69
Herman Miller and 69
physical and virtual environment of 69
Teague 258โ260
teams
ad hoc 127, 150, 215, 221
collaborative diversity among 29
cross-cultural 256
cross-functional 20, 31โ32, 47, 114, 150, 221, 233
global 45, 100
informal 128
leadership 229
limitations of homogenous 16โ17
National Basketball Association study of 37โ38
recruiting collaborative 244
relying on influential members 37โ38
television news and 71
tools and established 170
trust and 33
virtual hallway and remote 177โ178
team sites
controversial situations and 182
instant messaging vs. 172โ173
lack of urgency and 181
reflection and 181
time zone differences and 181
virtual environment of 12
web conferencing vs. 172
Tel Aviv University 242
telecommuting. See remote work telecooperation
BMW and ix, 33โ35
defined ix
telepresence
complex interactions and 181
defined 173
extended reality vs. 173
global collaborative enterprise and 273
Indiana Universityโs use of 94
product lifecycle management and 183
robots and 161โ162
videoconferencing vs. 173
virtual distance and 95
virtual environment and 89โ91
telepresence robots
collaborating with 161โ162
Evernote Corporation and 161
Huntsman & Sons and 161
image of โMr. Hammickโ 161
โMr. Hammickโ 161โ162
OhmniLabs and 161
television industry 271โ272
television news
constant dialogue and 72
deserialization of 7
environment of 60, 71โ72
focused work environment and 73
informality and 53โ54
information hoarding and 139โ140
meetings and 116
real-time group writing and 72
subculture of 126โ127
trends that parallel workplace trends and 7
work styles and 208
telework. See remote work
Ten Anti-Collaborative Cultural Artifacts. See 10 Anti-Collaborative Cultural Artifacts
Tesla 264
Texas Instruments 64
texting
email vs. 170
instant messaging vs. 170
videoconferencing vs. 166โ167
theater in the round 135
The Bounty Effect 44, 49
The Bounty Effect book 233, 279
The Culture of Collaboration
bedrock principle of 8
BMW and 33โ35
Boeing and 30โ33
business models and 2
collaboration hubs 50
collaborative chaos required by 14
collaborative diversity and 245
collaborative group sessions and 116
community and 2
consciousness for xโxi
deserialization and 5, 278
deserialization, inextricably linked with 7
diversity and 2
dynamic nature of xi
environment and 56, 138
evolution to 277
facilitation of 241โ242, 244
flexibility of 121
formality irrelevant in 9
hierarchy irrelevant in 9
information democracy and 139โ140
instilling 214โ215
interdependence of stakeholders and 8
live feedback and 174
Mayo Clinic and 19โ27
paying everybody to think 245
principles, practices, and processes and xi, 2, 3, 101, 127, 135, 138, 162, 165, 275, 279
recognition and reward and 234
sharing and 2
social media and 176โ177
spontaneity and 2
spontaneous interaction and 150
star culture as antithesis of 38
sustainable globalization and 1
Toyota and 28โ30
transparency and 209
trust and 2
vaccine development and 2
veering off track 36
walking around enhances 70
workspace design and 57
The Culture of Collaboration book xi
premise of 3
thinking
carrying out orders vs. 131โ132
different 132โ135
flexibility of environment and 138
time. See also time to market
Boeing 787 final assembly 262
convergence of business and personal 101โ102
overcoming hurdles of 273
tools and 172
time to goal
Boeing battery crisis and 220
time to market
BMWโs reduction of ix
Boeing and 33
competitor collaboration and 261
concurrent design reducing 254
Industrial Light & Magic and 266
reduction by BMW of 33โ35
Toyota and 263โ264
time zones
bridging of 120โ121
global collaborative enterprise and 248
leveraging 34
syncing with 102
team sites and 181
tools and 183
virtual hallway mitigating 178
Toobin, Jeffrey 208
tools 164โ194
3D printing 9, 76, 79โ80, 86, 110
agreeing on 33, 180
anticipated controversy and 168
asynchronous 121, 182
asynchronous vs. synchronous 165โ166
augmented reality 188
bad news delivery and 168
blogs 175
choosing right mode of 179โ183
collaborative palette 165โ166
collaborative potential of 168
computer-aided design 183, 250โ251, 252โ254, 261โ265
computer-aided manufacturing 183, 250โ251, 252โ254, 261โ265
confusion about 165, 166
controversy and 182
COVID-19 and 49, 99, 166
crossover 174โ177
culture and 184, 186, 193, 264
culture lagging behind 7
decision flow chart 185โ186
deskless workers and 104
digital asset management 178โ179
Dow Chemical Company and 191
email 181, 182
emoticons 182
environment and 69
escalation of 167
exhaustion regarding 165
extended reality 183, 273
fifth-generation wireless and 104, 105, 188โ189
flexibility enabled by 100, 102
functions responsible for 190โ191
global collaborative enterprise and 273
instant messaging 102, 117, 138, 150, 165, 180โ181
interruption and 117
list of 281โ283
Mayo Clinicโs use of 190โ191
mixed reality 91โ92, 117, 181, 188
multiple issues and 182
optimal placement of 69
personal videoconferencing 99
podcast 165, 176
potential and limitation of 165
practice routinization of 192
principles before 192โ193
principles, practices, and processes and 263
product lifecycle management 183, 250, 261โ265
reflection and 181
remote work and 99
restricting functionality of 276
retention policies and 206โ209
RFID 132, 148
selection of 165โ186
social media messaging 150
tactile vs. digital 113
team sites 181
telepresence 89, 94, 181, 183, 273
telepresence robots 161โ162
texting 102, 117, 150, 165
time and 172
time zones and 121, 183
Toyotaโs use of 263โ265
videoconferencing 117, 138, 181, 182, 256โ257, 273
video instant messaging 150, 165
video mail 121
virtual hallway 177โ178
virtual reality 94, 188
virtual worlds 165
vlog 165, 176
voice calls 167
webcasting 174โ175
web conferencing 117, 182
whiteboard 138
wiki 165
work styles and 100, 104, 214
W.R. Grace & Co. use of 191
Toyota
3D printing and 76, 79โ80, 86, 110, 130
acceleration crisis of 28โ29
additive manufacturing and 76, 86
augmented reality use by 76
Avalon 79, 110, 228
Boeing compared with 131, 263
broad input and 28
business partners and 79, 86โ87
CAD/CAM and 129โ131
CALTY Design Research 130โ131, 226
chief engineerโs role within 110, 227โ228
cobots used by 76, 156โ157
collaboration evolution and xi
Collaborative Benchmarking Center 87
collaborative diversity and 276
collaborative group sessions and 43โ44, 70, 109โ110, 130โ131, 265
colocation and 30, 82, 86โ87, 149
common processes and 143
continuous improvement principle of 103
Convis, Gary 221โ225, 227, 230, 236
cross-discipline collaboration 130โ131
cross-functional collaboration and 61, 143
cross-plant collaboration and 225โ226
culture and 28โ30, 110, 130, 221โ223, 230
decision making and 30, 225โ226
environment and 57, 73โ74, 100, 273, 277
exporting processes and 230
Flaharty, JP 61, 86, 226
genchi genbutsu principle of 86, 161, 226โ227
global collaborative enterprise and 263โ265
go and see and 86, 226โ227
greater autonomy and 223
hierarchy and 73โ74, 223
high-level collaboration and 263โ265
human factors group 228
Hunter, Kevin 131, 226
image of clay model collaboration 130
image of Collaborative Benchmarking Center 87
image of genchi genbutsu 226
image of TILT lab 76
image of V-comm system 192
image of VR for design review 193
Industrial Light & Magic compared with 149
innovation and 76โ77
Integrated Vehicle Systems 29
interdependency and 57, 98
Ji Kotei Kanketsu principle of 143
job rotation and 149
kaizen principle of 103, 130
Kanada, Shin 221
Krinock, Brian 225, 263, 265
leadership and 73โ74, 221โ227
leadership conditioning within 223, 235โ236
leadership training and 70
lean thinking and 28
Lexus LF-LC concept 131
long-term philosophy of 40
Makarewicz, Jeff 30, 143, 235
Mayo Clinic compared with 28, 76, 142, 232
mentoring and 222, 225, 236
Minoura, Teruyuki 103
Moberg, Steve 82, 86
monozukuri principle of 82
Morrison, Mike 40, 192
mother plant system of 264โ265
nemawashi principle of 28, 192, 225โ226, 264
New United Motor Manufacturing 221, 222, 264
North America autonomy and 264
North America R&D 29, 61, 79, 227โ228, 235
North America vs. Japan environment 61
obeya and 43โ44, 61, 70, 98, 109โ110, 129โ130, 221, 273, 277โ278
Ohno, Taiichi 103, 149
practices and 130
principles and 79, 82, 129โ130, 192, 225โ229
principles, practices, and processes 223
processes and 129โ131
process visibility and 116, 263
production system of 103โ104
product lifecycle management and 263โ265
profile of deserialized obeya 79โ80
pull system of 103โ104, 149
rapid prototyping and 76โ77, 79โ80, 86, 130
recognition and reward and 234โ235
regional culture and 264
responsibility without authority within 227โ228
sharing and 277
silo syndrome and 129โ130
Stephens, Randy 79, 110, 227โ228
Tacoma 157
Teammate technology 29
The Culture of Collaboration and 28
The Toyota Way 29, 40, 129, 222, 234, 264
TILT lab 76โ77, 77, 78, 277
tools used by 192โ193
Toyoda, Akio 226
Toyoda, Tatsuro 221โ222
Toyota Motor Manufacturing, Kentucky 222, 236, 265
Toyota Motor North America 29, 223, 225
Toyota New Global Architecture 227
Tsutsumi plant 265
Tundra 157
V-comm system of 192โ193, 263
virtual reality used by 76
yokoten principle of 41, 142, 192, 230
transparency
hidden agendas vs. 42
trust
3 models of 198โ200
11 Cultural Elements of Collaboration and 11
access control and 203โ204
attributes without name identity 203
bilateral federated 199
Bitcoin and 200
Boeing and 261
business partner collaboration and 260โ261, 261
collaborative vs. legal 197
competitor collaboration and 260โ261
cross-cultural 33โ35
eduGAIN interfederation and 198
enterprise vs. partner 195
environment and 78
European Digital Identity Wallet and 198
Exostar and 260โ261
federated 199, 200
federation and interfederation and 196โ197
global 198
Industrial Light & Magic and 141
industry consortiums for 199
internal competition limiting 38
legal issues and 205โ206, 260โ261
MT Solar and 277
multilateral federated 199
natural selection limiting 38
peer-to-peer 200
privacy and 200
realms and 199
secrecy and 200โ201
security and 195โ210
self-sovereign identity and 202
Shibboleth single sign-on system 199
single sign-on and 199, 261
technological framework for 195
Verifiable Credentials and 202โ203
voting and 203
Zero Trust framework 204
Tuthill Plastics Group 159
U
UCLA 242
Uncle Don 207
Underwriters Laboratories 219
United Airlines 218
United States Department of Defense
COVID-19 and 100
Deasy, Dana 100
remote work and 100
secrecy in collaboration and 201
United States Intelligence Community
A-Space tool and 177
Department of Homeland Security 201
information sharing model 42, 177
secrecy in collaboration and 201, 203
United States Securities and Exchange Commission 101, 206
Unitsky String Technologies
common systems and 143โ144
Garakh, Viktor 143โ144
Universal Robots 157โ158
University of Chicago 243โ244
University of Michigan 153
University of Pennsylvania 243
V
value. See also value creation
11 Cultural Elements of Collaboration and 16, 277
collaborative group sessions creating 43
diverse talent creating 1
Mayo Clinic eTumor Boards and 27
measuring 16
meetings as producing no 278
principle of creating 8
spontaneous interaction and 117
stakeholders and 8
team sites and 172
time to market and 16
unstructured idea exchange and 14
value creation
collaboration acid test 18
collaborative diversity and 50, 276
collaborative group sessions and 106, 109โ111, 219
command-and-control cutlure and 276
culture and 192
deserialization and 7
front-line input necessary for 276
informality and 77
inspiration and 102โ104
meetings and lack of 101, 106
process visibility and 116
rapid prototyping and 86
values. See principles
Verifiable Credentials 202โ203
video
desensitation to 187
evolving role of 187โ188
privacy and 208
videoconferencing
advanced CAD/CAM and 129โ130
airplanes and 105โ106
anticipated controversy and 168
archiving of 179, 207โ209
AT&T and 105
AT&T Picturephone 187
body language and 189
bonding in-person before 95
camera placement for 95
casual clothing and 7
collaborative group sessions and 256โ257
comfort with 164
complexity and 181
concurrent design and 262
controversial situations and 182
COVID-19 and 49, 164โ165, 187
culture and 164
culture and spontaneous 187โ188
decision making and 169
deserialization and 117
education and 138
environment for group 111
escalating to 167, 188
establishing rapport through 189
extended reality vs. 173
facial expressions and 189, 207
fatigue regarding 165
fifth-generation wireless and 188โ189
global collaborative enterprise and 273
high-definition 188โ189
history of 105, 187
hybrid environment for 25โ27
instant messaging and texting vs. 166โ167
instant messaging escalation to 119, 167
intrusive quality of 17
less confusion using 169
life force missing from 189
Mayo Clinic and 110โ111
meetings and 106
minimizing video of 190, 256
mixed reality 95
optimal number of participants 173, 183
personal. See personal videoconferencing
policies for recording 208โ209
presence and 188โ189
privacy and 187
product lifecycle management and 183, 193, 263
resistance to unscheduled 187โ188
September 11, 2001 and 49
situations requiring 169
spontaneous 24, 184
spontaneous vs. scheduled x, 7
telepresence vs. 173
Toyota and 129โ130
utility like water 24
video mail vs. 171
virtual distance and 95
web conferencing vs. 167โ169
video instant messaging
culture and 165
instant messaging vs. 171
spontaneous collaboration and 150
video mail
time zones and 121
videoconferencing vs. 171
VIM. See video instant messaging
virtual distance
bridging 94โ96
defined 94
same-room activities reducing 166
spontaneous interaction and 95
virtual hallway
collaboration and 177โ178
defined 177
Evernote Corporation and 178
Parker Hannifin and 178
wine bars and 178
Xerox PARC media space 177
virtual meetings. See meetings
virtual reality
fifth-generation wireless systems and 188
Indiana Universityโs use of 94
Industrial Light & Magic and 111, 113, 116
multi-user 188
Toyotaโs use of 76
virtual worlds
culture and 165
visual effects
deserialization and 265โ267
macro deserialization of 6, 83โ85
process vs. project and 118
StageCraft VR and 83โ85, 91
vitual reality
design reviews using 193
Toyotaโs use of 193
vlog
culture and 165
informality and 176
voice call
controversial situations and 182
culture and 167, 188
escalating to 167
instant messaging escalation to 119
phone tag avoidance 72
resistance to unscheduled 187โ188
spontaneous 17, 167
spontaneous vs. scheduled 7
unscheduled 150
Volkswagen 258
VR. See virtual reality
W
Walt Disney Company 83, 87, 112
webcasting 174โ175
optimal tool choice and 183
web conferencing
archiving of 207โ209
brainstorming and 181
collaborative vs. โbroadcastโ use of 167โ168
data sharing and 168
deserialization and 117
September 11, 2001 and 49
study of users of 168
team sites vs. 172
videoconferencing vs. 167โ169
Welch, Jack 39, 44
Welch, Suzy 44
West Corporation 168
whiteboard
education and 138
environment design and 69, 92โ93
videoconferencing and 181
virtual environment and 88
wiki
culture and 165
reflection and 181
work
3 modes of 117โ119
artificial deadlines and 140โ141
balance of life and 120โ121
balancing focused 66
changes redefining 3
changing space to fit 63
cobots and 152โ163
collaboration vs. focused 59
culture of 117
deserialization of 117, 248, 273, 278
deserialized vs. serial 119
deskless 104
environment for focused 55, 73
environment for modes of 67
incident mode of 117โ119
interruption and 117
lone wolfs and 119โ120
mirror zones and 250โ251
mobile work sharing 33
offices and focused 74
parallel vs. sequential 5
pass-along approach to 17, 253
pass-along vs. simultaneous 2, 149, 247โ248
process mode of 117โ119
project mode of 117โ119
remote. See remote work
rugby vs. relay-race approach 81โ82
serial 18, 253
serial vs. real-time 6
sharing of 144, 149, 248, 250โ251, 266โ267, 272โ273
shifting modes of 118โ119
solitary 119โ120
space for focused 59
workplace. See also environment
comparison of approaches to 73โ74
distractions in 101
dynamic 59
evolution of 62โ67
movement through 59, 69โ70
open 72
utilization data and 59
workspace. See also environment
anticipating change and 66โ67
dedicated for collaboration 8
flexible team 81
optimal 67
recognition and reward and 64โ65
reimagining 65
unassigned 60โ61, 95
visibility of colleagues and 63
work styles
BMW and 191
deskless workers and 104
lifestyles and 98โ101
lone wolfs and 119โ120
principles and 192
processes and 119
tools integrated into 100, 214
World Economic forum 162
World Health Organization 164
W.R. Grace & Co. 191
Wright, Frank Lloyd 70
writing
collaborators struggling with 175
real-time group 72, 93, 172
Y
yokoten 41, 142, 192, 230
YouTube 179
generation of 164
Z
Zoom 93โ94
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